[osg-users] Transparency problem
paul at science.uva.nl
Fri Sep 28 06:49:06 PDT 2007
Panagiotis Papadakos wrote:
>Well I don't think that RenderBins can help me with this. My problem is
>probably due to the fact that I use transparent objects that are too close
>to each other (0.1f). That is probably why if I move the camera around,
>some times things are rendered correctly!
That sounds more like a problem related to sorting: the sorted order
changes as you move the camera.
Have you tried assigning a separate render-bin to each of the text
layers? That should give you a correct rendering from at least one side
> Panagiotis Papadakos
>On Fri, 28 Sep 2007, Andreas.Richter at dlr.de wrote:
>>>Well I have already tried to change the stateset of the geode of the
>>>osgText for example with something like
>>>, but it doesn't seem to help. The bigger the renderbin the
>>>later it is rendered in the scene, right?
>>Yes, the foremost object have to get the highest binNumber. In my case I
>>only have to set these number like below and it works fine for me with
>> osg::StateSet *stateSet = new osg::StateSet;
>> // specify when object is going to be drawn
>>I don't know if this works with HUDs. May be you also have to set the
>>binNumber for the HUD. Perhaps the problem lies elsewhere and someone
>>else can help.
>>osg-users mailing list
>>osg-users at lists.openscenegraph.org
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