[osg-users] more on Windows debugging
Andy.Skinner at mathworks.com
Wed Sep 26 05:14:04 PDT 2007
I am definitely using the dlls associated with the pdb files, which were
generated in debug mode. I can find where the libraries come from,
where the pdb files come from, etc, and all is in place. The symbols
are in the stack trace as well. Before I was using debug directories,
it couldn't tell me where it was in OSG.
One possible issue is that these dlls have been copied to other places
since they were built, and they're not in the same place relative to the
pdb files or source code. But they are the files built with the pdb
files and source code.
It has been suggested that I try to load the OSG solution and attach to
my program. This may now make it harder to debug our code, but it would
From: osg-users-bounces at lists.openscenegraph.org
[mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Eric
Sent: Tuesday, September 25, 2007 5:16 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] more on Windows debugging
Andy Skinner wrote:
> I can step into header files, but not the source. I wonder why that
> It seems I'm pretty close, since it is finding the header file. If
> anyone could suggest why Visual Studio can find one and not the other,
> I'd be grateful. I've added both to the list of debug source.
It sounds like there is no debugging information in the source files,
especially if you're trying to step into the OSG sources which are
located inside a library file. Header files are compiled into your
program's sources so you can step into the functions contained therein.
Are you using a debug version of the library?
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