[osg-users] more on Windows debugging
Andy.Skinner at mathworks.com
Tue Sep 25 12:03:30 PDT 2007
I can step into header files, but not the source. I wonder why that is.
It seems I'm pretty close, since it is finding the header file. If
anyone could suggest why Visual Studio can find one and not the other,
I'd be grateful. I've added both to the list of debug source.
From: osg-users-bounces at lists.openscenegraph.org
[mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Brian
Sent: Monday, September 24, 2007 11:10 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] more on Windows debugging
Usually, VS will prompt you for a file location if it cannot find a
file. It sounds like your DLLs are being loaded from the correct place,
but just in case, make certain that the DLLs you just recently built
match the ones that are being loaded. It's been my experience that PDB
files can be very picky (frustatingly so, sometimes). Check your output
window for the DLL names. Also, set a breakpoint on some code that
calls an OSG function. Step into that code and see what happens. The
IDE should prompt you for a source filename if it cannot determine where
That's all that I can think of at the moment.
Hope it helps,
On Mon Sep 24 10:39 , 'Andy Skinner' <Andy.Skinner at mathworks.com> sent:
>Has anyone had to do anything tricky to see OSG source code while
>debugging their application?
>I've been able to compile OSG debug, and to put the .pdb files where
>Visual Studio can see them. If I stop in my code, I can see OSG
>on the stack trace. But I can't see the source code.
>I've added the directories I need to a list of debug source locations.
>Does anyone else know how I should be able to see into the OSG source
>osg-users mailing list
>osg-users at lists.openscenegraph.org
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