[osg-users] Render once, display twice
robert.osfield at gmail.com
Mon Sep 24 01:39:43 PDT 2007
If you set up both contexts to share texture objects/display lists
then it should be possible to render to texture in one context and
then reuse in the second. When setting up the windows the
GraphicsContext::Traits::shareContext pointer can be set on the second
window. Sharing of context is only support on windows created by
osgViewer::GraphicsWindow* implementaitons right now though.
On 9/24/07, HUTTERER ARIEL <arielh at rafael.co.il> wrote:
> I try to render my scene only one time, but I need to display it in two
> I think to render to FBO and shared it , but I not sure that I can.
> So , can I?. How?
> Can I do this in different way? How?
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> osg-users at lists.openscenegraph.org
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