[osg-users] PSSM: Latest Version : Please Test and Debug

Adrian Egli 3dhelp at gmail.com
Fri Sep 21 09:34:11 PDT 2007

Hi Robert,

I will posting it to the OSG submission (
osg-submissions at lists.openscenegraph.org) as soon as i have rebuild it
myself (SVN version of OSG).

there is a little issue i have to / like to fix before sunday. I tested it
on ATI and NVidea the polygonOffset is quite different
for ATI :     Factor = -0.02f, Unit = 1.0f
for NVidea: Factor = 15.0f, Unit = 10.0f
ends in really nice output.

How should i implement it, ? GL_VENDOR ? ...


2007/9/21, Robert Osfield <robert.osfield at gmail.com>:
> Hi Adrian,
> On 9/21/07, Adrian Egli <3dhelp at gmail.com> wrote:
> > No problem, i played arround and got new variant of shading. the latest
> > version is using antialised shadow mapping, of course it needs some
> > calculation's for doing this, but the result looks much nicer.
> >
> > latest pssm code will be posted as soon as i will have more time left. i
> > will send just the latest implementation, robert you don't have to merge
> it.
> > i will do it next week.
> Could you please merge your changes to the changes I made when I
> integrated your first code drop into the SVN version.  I made name
> changes and fixed some minor compile issues.  It'd be great to have
> these fixes before Monday as I'll be making a the 2.1.12 dev release
> on Monday and want to make sure it compiles cleanly.  We are very
> close to 2.2 so I don't want to take any risks right now.
> Robert.
> Robert.
> _______________________________________________
> osg-users mailing list
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Adrian Egli
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