[osg-users] PSSM: Latest Version : Please Test and Debug
3dhelp at gmail.com
Fri Sep 21 09:34:11 PDT 2007
I will posting it to the OSG submission (
osg-submissions at lists.openscenegraph.org) as soon as i have rebuild it
myself (SVN version of OSG).
there is a little issue i have to / like to fix before sunday. I tested it
on ATI and NVidea the polygonOffset is quite different
for ATI : Factor = -0.02f, Unit = 1.0f
for NVidea: Factor = 15.0f, Unit = 10.0f
ends in really nice output.
How should i implement it, ? GL_VENDOR ? ...
2007/9/21, Robert Osfield <robert.osfield at gmail.com>:
> Hi Adrian,
> On 9/21/07, Adrian Egli <3dhelp at gmail.com> wrote:
> > No problem, i played arround and got new variant of shading. the latest
> > version is using antialised shadow mapping, of course it needs some
> > calculation's for doing this, but the result looks much nicer.
> > latest pssm code will be posted as soon as i will have more time left. i
> > will send just the latest implementation, robert you don't have to merge
> > i will do it next week.
> Could you please merge your changes to the changes I made when I
> integrated your first code drop into the SVN version. I made name
> changes and fixed some minor compile issues. It'd be great to have
> these fixes before Monday as I'll be making a the 2.1.12 dev release
> on Monday and want to make sure it compiles cleanly. We are very
> close to 2.2 so I don't want to take any risks right now.
> osg-users mailing list
> osg-users at lists.openscenegraph.org
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