[osg-users] OpenSceneGraph with Qt multiple windowing problem

Alberto Luaces aluaces at udc.es
Thu Sep 20 08:30:07 PDT 2007

El Wednesday 19 September 2007 20:58:00 Robert Osfield escribió:
> For apps that have multiple windows and mulitple views on to one or
> more scenes that CompositeViewer is the most apporpriate tool.
> There is but though, running with multiple graphics context is not
> possible when one use GraphicsWindowEmbedded - only single threaded,
> single context per Viewer/CompositeViewer is possible.  If you have
> multiple Windows then you need a separate Viewer/CompositeViewer for
> each one.

I'm a bit confused about the naming.  What do you mean by "graphics context"? 
An OpenGL one or an osg::GraphicsContext?

I ask because currently I have a wxWidgets application with two views of the 
same scene. Each view is attached to an osgViewer::GraphicsWindow which in 
turn controls its wxGLcanvas. The two wxGLcanvas were created with a common 
OpenGL context, so all the GL objects as display lists, textures... are 
shared. Each osgViewer::GraphicsWindow has one osg::State.

In summary I have

2 wxGLCanvas ( sharing GL objects, one only common wxGLContext)
2 osgViewer::GraphicsWindow ( which are in fact 2 osg::GraphicContext)
2 osgViewer::View (I'm using osgViewer::CompositeViewer)
2 osg::State (not sure if only one would do)

If, in addition, I wanted to show two more views of a new different scene, 
should I do the same as before (creating 2 GraphicsWindows, 2 Views, 2 States 
and connect them to the 2 wxGLCanvas with a new shared OpenGL context) and 
attaching the Views to the existing CompositeViewer or should I create a new 
CompositeViewer and attach the 2 new Views there?

Thanks for the tips,


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