[osg-users] Collision detection
andersb at cs.umu.se
Thu Sep 20 02:37:19 PDT 2007
That depends what you mean by Collision Detection.
The only functionality in this area is, checking for overlapping bounding
volumes and ray/scene intersection.
If you need to extract intersectionpoints, normals, penetration depth
between any two given geometries/meshes, then osg is not what you need.
Look at Bullet, ODE, OPCODE, GIMPACT which are examples of libraries doing
just that (and more).
On 9/19/07, Zach Deedler <mynamezach at gmail.com> wrote:
> Has anybody used OSG to do collision detection? Is it efficient for doing
> it? I'm not looking for details; just if it works well or not.
> osg-users mailing list
> osg-users at lists.openscenegraph.org
Anders Backman Email: andersb at cs.umu.se
HPC2N/VRlab Phone: +46 (0)90-786 9936
Umea university Cellular: +46 (0)70-392 64 67
S-901 87 UMEA SWEDEN Fax: +46 90-786 6126
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