[osg-users] osg::CameraNode doesn't render the scene behind the osgProducer::Camera

Robert Osfield robert.osfield at gmail.com
Wed Sep 19 10:19:31 PDT 2007

On 9/19/07, zarrandreas <zarrandreas at web.de> wrote:
> Hello,
> I use osg::CameraNode to render the scene to a texture, and then I display
> this texture on the screen aligned quad.
> Problem: If I fly throw the scene, osg::CameraNode don't display anything.
> 1) The osg::CameraNode clips the scene and this is the reason, why it
> doesn't display anything
> 2) osg::CameraNode has position and the osgProducer::Camera clips the
> osg::CameraNode, because osg::CameraNode is behind the
> osgProducer::CameraNode.
> What do you think? What can it be?

What do I think?  I'm confused.

BTW, try updating to 2.x and use osgViewer rather than osgProducer, it
might not directly solve your problem but it should clear up some of
the confusion over different camera classes as there is just one -
osg::Camera ( what was called CameraNode).


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