[osg-users] Large dynamic high-res terrain overlays?
robert.osfield at gmail.com
Tue Sep 18 05:25:16 PDT 2007
On 9/18/07, J.P. Delport <jpdelport at csir.co.za> wrote:
> no, I have not looked at the new modes. The app was ported from OSG pre
> 1.0, so it just uses the default in the newest OSG.
> Is there an overview of the new modes or should I use the source?
Read the header file for OverlayNode, it should be just a single line
code change to your app.
Also see the osgsimulation example.
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