[osg-users] release and flush GL Objects?
robert.osfield at gmail.com
Mon Sep 17 09:26:55 PDT 2007
On 9/17/07, Rafa Gaitan <rafa.gaitan at gmail.com> wrote:
> Node doesn't have a releaseAllGLObjects, and trying with
> releaseGLObjects, doesn't work as I expect. Maybe I'm using
> a bad approach to the problem! :(.
Is the call I was thinking of.
> releaseAllGLObjects method is only inside SceneView class
> which is not easily accessible in the osgViewer::Viewer.
You get get the SceneView via the Renderer object which is attached
the Camera in 2.1.x.
However, you shouldn't need it.
All SceneView::releaseAllGLobjects() does is:
if (!_camera) return;
// we need to reset State as it keeps handles to Program objects.
if (_renderInfo.getState()) _renderInfo.getState()->reset();
And all SceneView::flushAllDeletedGLObjects() does is:
_requiresFlush = false;
So you could try:
viewer.getSceneData()->releaseGLObjects(); // or getCamera()...
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