[osg-users] Instrument Panel rendering - interest? ideas?
mynamezach at gmail.com
Fri Sep 14 12:57:18 PDT 2007
I have been putting off doing this myself. I need speedometer, RPM, and
compass gauges to display onscreen. My plan was to make them just another
3D model that sit in their own HUD. How does the Delta3D one work?
I know it would be difficult to encapsulate this sort of thing because each
instrument panel has different properties. So how do you define the
interface to the instrument panel node?
From: osg-users-bounces at lists.openscenegraph.org
[mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Sullivan,
Sent: Friday, September 14, 2007 10:42 AM
To: osg-users at lists.openscenegraph.org
Subject: [osg-users] Instrument Panel rendering - interest? ideas?
Over the last couple years we've worked on a few OSG/Delta3D projects that
have included a rendered instrument panel. We have a pretty decent solution
that currently hangs out as a Delta3D utility (dtUtil). Since it's mostly
OSG code we're wondering if it wouldn't make more sense to make this an osg
So the questions are:
Would this sort of application be useful for others?
Is there enough interest and ability to support as part of OSG?
What would be the right way to go - build as a plugin?
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