[osg-users] Depth Buffer max and min values?

Marcus Fritzen mfritzen at uni-koblenz.de
Thu Sep 13 23:52:20 PDT 2007


Look at the osgShadow::ShadowMaps class ;)

zarrandreas wrote:
> Oh cool.
> Is there a good example for rendering depth buffer to a texture with
> osg::CameraNode?
>
> -----Original Message-----
> From: osg-users-bounces at lists.openscenegraph.org
> [mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Marcus
> Fritzen
> Sent: Thursday, September 13, 2007 5:42 PM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] Depth Buffer max and min values?
>
> Hi,
>
> as far as I know these values are real depth values and not in range [0,1].
>
> --marcus
>
> zarrandreas wrote:
>   
>> Hi,
>>
>> If I use osg::CameraNode to render DepthBuffer, what kind of values is
>>     
> then
>   
>> in Depth Buffer? Is that float values between [0, 1.0] or real depth
>>     
> values?
>   
>> _______________________________________________
>> osg-users mailing list
>> osg-users at lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>   
>>     
>
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>   




More information about the osg-users mailing list