[osg-users] Lighting behavior and osgViewer::osgViewer
robert.osfield at gmail.com
Thu Sep 13 02:21:07 PDT 2007
The SVN and 2.1.x versions of the OSG have cleaned up light management
in osg::View, the management of SceneView for rendering is also more
exposed via osgViewer::Renderer.
On 9/13/07, Christophe Medard <christophe.medard at oktal.fr> wrote:
> OK thanks, the code I was looking for to understand the whole thing lies
> inside osgUtil::SceneView.cpp.
> The chain is :
> osgViewer::Viewer::setUpRenderingSupport() -->
> osgUtil::SceneView::setDefaults() , on each SceneView the Viewer has...
> The _light member inside osgViewer::Viewer in the code as is, as far as I
> can see, isn't associated to any StateSet nor any LightSource so is useless
> for now (but maybe is to add itself to the SceneView::_globalStateSet one in
> the future versions of OSG). OK...
> Having multiple levels where things can be (osg::Light in this case) is a
> bit tricky indeed.
> Thanks for the help, I understand the mecanics...
> The ony thing that remains is that :
> -> SceneView::_globalStateSet isn't set in any scenegraph the user can
> modify after osgViewer creation : it is used along display list (if I
> understand correctly, being still a little rookie), established through
> cullVisitor and alike
> -> due to protection levels one cannot access easily to sceneViews and their
> _globalStateSet having a pointer to the mere Viewer.
> Therefore, in other words, using osgViewer as is, and remaining at the scene
> graph level isn't possible to solve the problem.
> The other alternative would be to override some function of
> osgViewer::Viewer or osgUtil::SceneViews but there again it's hard since the
> non-virtual status of concerned methods prevent their overriding...
> To sum up, it's quite hard to obtain a neutral lighting (but maybe also of
> other properties) with current version of osgView and osgViewer.
> Is there examples of OpenSceneGraph mainloops that don't use osgViewer as
> the core ??
> (It would prevent to have to do those resettings...)
> I don't have seen any in
> Christophe Médard
> Société OKTAL (http://www.oktal.fr)
> 2 impasse Boudeville
> 31100 Toulouse (France)
> Tél. : (+33) 5 62 11 50 10
> Fax : (+33) 5 62 11 50 29
> ----- Original Message -----
> From: Paul Martz
> To: 'OpenSceneGraph Users'
> The fact that osgViewer/SceneView set up default lighting does seem to
> confuse many users, as your posting demonstrates. However, lighting state is
> really no different from any other state. You can control it in your own
> scene graph using standard OSG setMode, setAttribute, and
> setAttributeAndModes calls.
> StateSet::setMode( GL_LIGHTING, OFF ); // Disable the OpenGL lighting
> StateSet::setMode( GL_LIGHT_0, OFF ); // Disable OpenGL light 0
> The above two calls disable the two features enabled in osgViewer/SceneView
> by default.
> If you want to leave lighting and light 0 enabled and simply control the
> light's attribute (position, color, etc) then you should use osg::Light and
> the osg::LightSource node as demonstrated in the osglighting example
> Hope that helps,
> Paul Martz
> osg-users mailing list
> osg-users at lists.openscenegraph.org
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