[osg-users] PagedLOD preprocessing
robert.osfield at gmail.com
Mon Sep 10 03:49:50 PDT 2007
On 9/10/07, PCJohn <peciva at fit.vutbr.cz> wrote:
> Is there a chance to preprocess scene by OSG to use PagedLOD?
Yes, but you'll need to write the database conversion yourself. The
osgpagelod example may help a bit as this converts LODs to PagedLODs.
> The scene contains 3GB of textures (or any higher number).
> My idea was to make PagedLOD scene that would load high-resolution
> textures only for the most close scene parts to the camera.
3GB is not overly large, and the reason for PageLOD existance is
helping handle this and much large scenes.
> The problem is clear: OSG would probably freeze the computer during
> preprocessing when loading all the textures. In Inventor, it seemd
> simple: just to override the texture type and make the implementation
> not to load texture data. Any chance for solution in OSG?
There every chance of a solution in the OSG, first up you load the
data, for instance do it incrementally, and then to generate the LOD
levels as required. This is a tasks for you to work out though - the
OSG is a scene graph rather than a modelling tool.
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