[osg-users] Frame rate hit using OSG 2
robert.osfield at gmail.com
Fri Sep 7 06:02:48 PDT 2007
Could it be that you've haven't built the OSG as release build? If
you run cmake . stright it'll won't by default select the release
build. If you run the ./configure script it will select the release
build as it does:
cmake . -DCMAKE_BUILD_TYPE=Release
On 9/7/07, Mielcarek, Donn <Donn.Mielcarek at wylelabs.com> wrote:
> I've finally upgraded our application from
> OSG 1.2 to the newest Dev version.
> The only changes I've made is the ones
> required to change from the Producer based
> window manager to osg::Viewer.
> Well I've taken quite a hit on frame rate.
> I've enclosed a couple of pictures of the
> same scene using both versions. The old
> version had a frame rate of 31.67, the
> new one 23.29. The biggest hit is in
> the Cull process.
> What I'm wondering is if other people have
> experienced this or is it something unique
> to my application? Is there something I
> have to do that I didn't have to do before?
> Donn M
> osg-users mailing list
> osg-users at lists.openscenegraph.org
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