[osg-users] Frame rate hit using OSG 2

Robert Osfield robert.osfield at gmail.com
Fri Sep 7 06:02:48 PDT 2007


Hi Donn,

Could it be that you've haven't built the OSG as release build?  If
you run cmake . stright it'll won't by default select the release
build.  If you run the ./configure script it will select the release
build as it does:

cmake . -DCMAKE_BUILD_TYPE=Release


Robert.

On 9/7/07, Mielcarek, Donn <Donn.Mielcarek at wylelabs.com> wrote:
>
>
>
>
> I've finally upgraded our application from
>  OSG 1.2 to the newest Dev version.
>
>  The only changes I've made is the ones
>  required to change from the Producer based
>  window manager to osg::Viewer.
>
>  Well I've taken quite a hit on frame rate.
>  I've enclosed a couple of pictures of the
>  same scene using both versions.  The old
>  version had a frame rate of 31.67,  the
>  new one 23.29.  The biggest hit is in
>  the Cull process.
>
>  What I'm wondering is if other people have
>  experienced this or is it something unique
>  to my application?  Is there something I
>  have to do that I didn't have to do before?
>
>
>  Donn M
>
>
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>
>
>



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