[osg-users] Particle Sorting
mynamezach at gmail.com
Wed Sep 5 15:39:38 PDT 2007
Playing around with bin number of your model may help you in this case. The
default bin number of models is 10. If you set your explosion to 11 then
your explosion will have priority when they are at the same position. This
will get rid of the anomalies, and will look better. Trust me.
You can take a look at osglogo for what to set in code, but I find it easier
to do it inside the osg model (if that is what you are using).
Models are prioritized by their group and not by polygon. I don't know of
any better way to 'blend' particle systems.
From: osg-users-bounces at lists.openscenegraph.org
[mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of DC Fennell
Sent: Wednesday, September 05, 2007 12:20 PM
To: osg-users at lists.openscenegraph.org
Subject: [osg-users] Particle Sorting
I have several particle systems, which may be close to each other. Unless
all particles emitted are grouped and sorted as one bucket, then drawn, I
get visual anomalies. For example. If I have 3 smoke stacks (each a separate
particle system) close together, and if an explosion occurs in the middle of
the smoke stacks, it looks odd, i.e., the smoke effect may appear in front
of the explosion instead if intermingled when the smoke overlaps, depending
on your view. Running double pass does not help with this. The only solution
I can think of is to use one particle system for all effects, then sort back
Anyone have any other suggestions?
Thanks in advance
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