[osg-users] Render to texture
ivan.bolcina at gmail.com
Wed Sep 5 03:10:42 PDT 2007
Thanks for reply.
I didn't know that I have to wait for a frame for rendering. I wanted to
invoke rendering outside main loop, I guess that's just not possible.
Bye and thanks,
2007/9/5, Robert Osfield <robert.osfield at gmail.com>:
> Hi Ivan,
> See osgprerender example for render to texture. All you need to do is
> place a RTT Camera into your scene, and after the first frame just set
> its node mask to 0x0 or simply remove it.
> On 9/4/07, Ivan Bolčina <ivan.bolcina at gmail.com> wrote:
> > Hi.
> > I just want to render a simple node to a texture. All the examples are
> > callbacks, osg viewer,etc.. I don't understand all that, I just want to
> > up geometry, projection and new camera and then take one shoot with
> > and that's it.
> > So I need a simple function like this
> > osg::Image * CreateTopDownShotOfNode( osg::Node * node);
> > The main problem is how to tell osg to render using that camera.
> > thx
> > _______________________________________________
> > osg-users mailing list
> > osg-users at lists.openscenegraph.org
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