[osg-users] Render to texture
robert.osfield at gmail.com
Wed Sep 5 01:36:31 PDT 2007
See osgprerender example for render to texture. All you need to do is
place a RTT Camera into your scene, and after the first frame just set
its node mask to 0x0 or simply remove it.
On 9/4/07, Ivan Bolčina <ivan.bolcina at gmail.com> wrote:
> I just want to render a simple node to a texture. All the examples are using
> callbacks, osg viewer,etc.. I don't understand all that, I just want to set
> up geometry, projection and new camera and then take one shoot with camera
> and that's it.
> So I need a simple function like this
> osg::Image * CreateTopDownShotOfNode( osg::Node * node);
> The main problem is how to tell osg to render using that camera.
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