[osg-users] ParallelSplitShadowMap ....

Adrian Egli 3dhelp at gmail.com
Wed Sep 26 13:28:51 PDT 2007


Hi Robert,

please update the PSSM, i did some bug fixes and added new features to move
the camera virtual against the view direction by applaying a simple distance
factor (a), which is calculated camera eye - camera center distance. and we
can move the "light camera" against the light direction (b).

(a) some objects behind the camera can cast shadow
(b) object aboive the camera can cast shadow

then i fixed the shadow map orientation, now screen x coordinate alinged
which improve the quality

/adegli

-- 
********************************************
Adrian Egli
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20070926/9ac57e47/attachment-0002.htm>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: PSSM_v3.zip
Type: application/zip
Size: 17673 bytes
Desc: not available
URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20070926/9ac57e47/attachment-0002.zip>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: pssm.JPG
Type: image/jpeg
Size: 57405 bytes
Desc: not available
URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20070926/9ac57e47/attachment-0002.jpeg>


More information about the osg-users mailing list