[osg-users] texturing osgSim::SphereSegment
sly at sat.qc.ca
Fri Sep 21 11:54:02 PDT 2007
I would like some help for texturing a movie on a sphere segment.
I noticed by pressing "s" on the surface of a sphere segment I have
created , that there are 10 drawables, no vertices and no primitives.
Why is this?
After having applied a texture,
I can see something going on on the sphere segment because pressing
"s"(start) and "p"(pause) cause the sphere segment to flicker with
I can also toggle the texture on and off.
On the contrary, texturing a cylinder with:
was easy and contained 1 drawable, 166 vertices and 120 primitives.
Not really knowing what to do, I tried removing some drawables with
just to see.
I still was able to get a sphere segment which gave me 1 drawable while
Why is this? are those other 9 drawables not important?
I do not know where to go from here, any help would be appreciated.
thanks in advance.
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