[osg-users] OSG Preset Uniforms GLSL
Kim C Bale
K.Bale at hull.ac.uk
Fri Oct 26 02:14:32 PDT 2007
Thanks for your prompt reply on this, I hadn't realized that I have to
declare the uniform. Works a treat now.
From: osg-users-bounces at lists.openscenegraph.org
[mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Mike
Sent: 26 October 2007 08:07
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSG Preset Uniforms GLSL
I just tested osg_ViewMatrix on OSG 2.2 win32 binaries using
glsl_dataflag.osg and drawtext4.frag from osgToy, and yes it does
While osg_ViewMatrix is preset by OSG, you do still have to declare it
your shader (eg uniform mat4 osg_ViewMatrix), unlike the gl_* presets.
Turn up the OSG notify level, are you getting any infologs during
On Thu, October 25, 2007 10:56, Kim C Bale wrote:
> Hi all,
> Is osg_ViewMatrix still supported as a preset uniform? I can't seem to
> get it to recognise it within my glsl shader. Is it purely a driver
> issue with my nv7800GS or do I need to do something special to enable
> to use it?
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