[osg-users] Debugging "Warning: detected OpenGL error 'invalid value' after RenderBin::draw(, )" (UNCLASSIFIED)

Craig, Joel S. (SED/TMI) joel.craig at sed.amrdec.army.mil
Wed Oct 24 14:24:29 PDT 2007

Classification:  UNCLASSIFIED 
Caveats: NONE

We received this error message whenever our thread tried to update the state
of a node while the drawing thread was trying to render it. Adding a mutex
solved our issue.

-----Original Message-----
From: osg-users-bounces at lists.openscenegraph.org
[mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of
Jean-Sébastien Guay
Sent: Wednesday, October 24, 2007 2:00 PM
To: osg-users at lists.openscenegraph.org
Subject: [osg-users] Debugging "Warning: detected OpenGL error 'invalid
value' after RenderBin::draw(, )"

Hello Robert,

I remember you mentioning a way (in OSG) to find out the source of the

Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,)

sometime in the past, but can't find the post just now. I recall it having
to do with setting something in a stateset to get explicit debug messages
printed which would help find the source of the message...

I'm getting this when updating a vertex attribute array, and I was hoping
there was a way to eliminate it, because my geometry also disappears when it
happens, which leads to flashing (as I'm updating attributes in a loop, and
the message seems to pop up once in approximately 10 attributes updated).

Thanks in advance for any advice on how to debug this situation.

Jean-Sebastien Guay     jean-sebastien.guay at polymtl.ca

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Classification:  UNCLASSIFIED 
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