[osg-users] Using Vertex Buffer Objects in osg::Geometry
robert.osfield at gmail.com
Tue Oct 23 05:34:10 PDT 2007
You'll need to call dirty on the vertex arrays for them to be updated.
On 10/23/07, Mustafa Kabak <mustafakabak at gmail.com> wrote:
> I am using osg 2.0 on Windows XP.
> I am trying to get my own subclass of TerrainTechnique (which is
> heavily inspired by GeometryTechnique) to work. Similar to
> GeometryTechnique, I set and populate the vertex arrays and primitive
> sets of an osg::Geometry object.
> Differently from GeometryTechnique, in the cull() method I
> incrementally update the vertex arrays; remove all primitive sets from
> Geometry and set and populate new ones. (i.e. a dynamic terrain)
> Here is my question: Do I need to do any specific things to use vbo's?
> I only call setUseVertexBufferObjects(true) on Geometry and get
> incorrect results, as if the primitives are not updated. No problems
> when not using vbo's.
> Before getting into debugging, I wanted to know if I am missing
> anything simple (maybe setting a flag, or flushing a buffer?).
> Mustafa Kabak
> osg-users mailing list
> osg-users at lists.openscenegraph.org
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