[osg-users] kd-Tree LineIntersection speedUp

Kallfass, Daniel, SDGE1 Daniel.Kallfass at eads.com
Mon Oct 22 06:02:28 PDT 2007

Hi Adegli,


have a look at opcode:


(It's used as a collision word for e.g. for the physics engine "ode").






From: osg-users-bounces at lists.openscenegraph.org
[mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Adrian
Sent: Sunday, October 21, 2007 10:11 PM
To: OpenSceneGraph Users
Subject: [osg-users] kd-Tree LineIntersection speedUp


Hi all, 

i am working on a really general and fast implementation for reduce the
number of triangles checked against a line in LineSegement Intersection
May question coming up while reviewing the OSG core implementation, i am
not yet sure how and where i should implement this new feature. The
implementation of KD-Tree is quite fast and could be included into the
osg core. are there some experience in line segement boosting? 


have alos a look at: 
[osg-users] Searcing for raytracer implementation based on OSG 

Adrian Egli 

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