[osg-users] CullCallbacks don't have a releaseGLObjects

Andy Skinner Andy.Skinner at mathworks.com
Tue Oct 16 03:35:56 PDT 2007

I was curious about this.  Does the StateSet have OpenGL objects,
through its StateAttributes?  I was thinking StateAttributes only had
OpenGL objects when applied to a State.


-----Original Message-----
From: osg-users-bounces at lists.openscenegraph.org
[mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Robert
Sent: Tuesday, October 16, 2007 4:30 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] CullCallbacks don't have a releaseGLObjects

On 10/11/07, Schmidt, Richard, SDGE1 <Richard.Schmidt at eads.com> wrote:
> Is hat intented?
> A CullCallback may store Statesets and push/pop them on the
cullvisitor. It
> would be nice if those GL Objects get released as well.

Feel free to add it :-)
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