[osg-users] Texture Memory supposed leak
John.Argentieri at gdc4s.com
Fri Oct 12 07:56:18 PDT 2007
I create OpenGL contexts, not osg::GraphicsContexts, and use a sceneview
per window. If switching to osg::GraphicsContext would fix my texture
memory issues, I would do it. If that is the case, is there a good
example of using a osgUtil::SceneView with a osg::GraphicsContext that
someone can refer me to?
From: osg-users-bounces at lists.openscenegraph.org
[mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of
Sent: Friday, October 12, 2007 10:21 AM
To: osg-users at lists.openscenegraph.org
Subject: [osg-users] Texture Memory supposed leak
I read a message concerning texture memory cleanup. Robert asked the
user if he was opening and closing contexts. I am also having texture
memory issues, and I AM opening and closing contexts. How are these two
Thanks for your help.
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