[osg-users] Searcing for raytracer implementation based on OSG

Adrian Egli 3dhelp at gmail.com
Thu Oct 11 05:50:22 PDT 2007

Hi Joachim,

isn't at all a stupid question, of course i have to care about this, but i
still thought about this issue,
may there a two possiblity, first i store the data still in a array and just
refere to them from kd-nodes,
or a link the kd-nodes, i we assume that only triangles are stored in the
leaves, then may we link juste the leaves.

(a stupid idea: may we can "link them to a ring", then may we can order them
in depth, may not. i have to think about this,
but i we have a strategy to walk through depth sorted you will see a next
application of kd-tree (heuristically depth sorted) )


2007/10/11, Joachim E. Vollrath <vollrath at vis.uni-stuttgart.de>:
> Hi Adrian,
> possibly a stupid question:
> if you do that, wouldn't you break the vertex arrays that are needed to
> efficiently upload the geometry to the graphics card?
> > Hi Joachim,
> >
> > at the moment it's only a quick and dirty evaluation prototypic
> > implementation, of course i have a huge overhead, i like to replace for
> > triangles
> > mesh the vertex array by a kd-tree in the osg core implementation. may i
> get
> > time tomorrow to doing depther tests and some may i will be able
> > work out a first version of such a replacement in the osg core.
> >
> > i guess if i will integrate it right in osg core  the overhead will be
> not
> > really huge, but i don't yet know it exactly
> >
> > /adegli
> >
> --
> Joachim E. Vollrath
> University of Stuttgart
> Institute for Visualization and Interactive Systems (VIS)
> web:   http://www.vis.uni-stuttgart.de/~vollrajm/
> mail:  vollrath at vis.uni-stuttgart.de
> phone: 49.711.7816.403
> fax:   49.711.7816.340
> german postal address:
> Dipl. Inf. Joachim E. Vollrath
> Universitaet Stuttgart, Institutsverbund Informatik
> Institut fuer Visualisierung und Interaktive Systeme
> Universitaetstrasse 38
> 70569 Stuttgart
> _______________________________________________
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Adrian Egli
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