[osg-users] Searcing for raytracer implementation based on OSG

Joachim E. Vollrath vollrath at vis.uni-stuttgart.de
Thu Oct 11 05:23:47 PDT 2007


Hi Adrian,

possibly a stupid question:

if you do that, wouldn't you break the vertex arrays that are needed to 
efficiently upload the geometry to the graphics card?


> Hi Joachim,
> 
> at the moment it's only a quick and dirty evaluation prototypic
> implementation, of course i have a huge overhead, i like to replace for
> triangles
> mesh the vertex array by a kd-tree in the osg core implementation. may i get
> time tomorrow to doing depther tests and some may i will be able
> work out a first version of such a replacement in the osg core.
> 
> i guess if i will integrate it right in osg core  the overhead will be not
> really huge, but i don't yet know it exactly
> 
> /adegli
> 


-- 
Joachim E. Vollrath
University of Stuttgart
Institute for Visualization and Interactive Systems (VIS)
web:   http://www.vis.uni-stuttgart.de/~vollrajm/
mail:  vollrath at vis.uni-stuttgart.de
phone: 49.711.7816.403
fax:   49.711.7816.340

german postal address:
Dipl. Inf. Joachim E. Vollrath
Universitaet Stuttgart, Institutsverbund Informatik
Institut fuer Visualisierung und Interaktive Systeme
Universitaetstrasse 38
70569 Stuttgart
GERMANY




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