[osg-users] RenderingHint vs binNumber(RenderBinDetails)
christophe.medard at oktal.fr
Thu Oct 4 09:54:48 PDT 2007
OK, but why introducing a _renderingHint member variable not used and
therefore confusing (_binNum is the one taken into account, once again if
I'm correct..) ??
It's not really exclusively an implementation matter : those member
variables are both clearly saved in the .osg format - readable format highly
appreciable to infer problem origins when encountered with a complex
scene -. A newcomer examining his scene graph naturally infer they both have
a different implication on rendering order...
Anyway thanks for clearing that : binNumber is the important data.
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----- Original Message -----
From: "Robert Osfield" <robert.osfield at gmail.com>
To: "OpenSceneGraph Users" <osg-users at lists.openscenegraph.org>
Sent: Thursday, October 04, 2007 3:13 PM
Subject: Re: [osg-users] RenderingHint vs binNumber(RenderBinDetails)
> StateSet::setRenderingHint is merly a convenience function for setting
> the bin number and bin name it has no function beyond this.
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