[osg-users] Compile thread without pbuffer support

Serge Lages serge.lages at gmail.com
Thu Oct 4 06:48:22 PDT 2007


On 10/4/07, Robert Osfield <robert.osfield at gmail.com> wrote:
>
> On 10/4/07, Serge Lages <serge.lages at gmail.com> wrote:
> > Hi Robert and all,
> >
> > I have probably missed something in OSG, but I would like to know if
> anybody
> > has a suggestion on how to compile the GLObjects (display lists,
> > textures...) on a separated thread without having PixelBuffer support on
> the
> > graphic card ?
>
> One could possible use an unmapped window rather than a pixelbuffer
> but have never tried it.  Most cards support pbuffer though.
>
>
Most Intel graphic cards don't support it, and it's sad to say but it's
still the leader into the video card market...

About the unmapped window, any example on how to create it with OSG ?

-- 
Serge Lages
http://www.magrathea-engine.org
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20071004/0caf1657/attachment-0003.htm>


More information about the osg-users mailing list