[osg-users] Compile thread without pbuffer support
robert.osfield at gmail.com
Thu Oct 4 06:35:58 PDT 2007
On 10/4/07, Serge Lages <serge.lages at gmail.com> wrote:
> Hi Robert and all,
> I have probably missed something in OSG, but I would like to know if anybody
> has a suggestion on how to compile the GLObjects (display lists,
> textures...) on a separated thread without having PixelBuffer support on the
> graphic card ?
One could possible use an unmapped window rather than a pixelbuffer
but have never tried it. Most cards support pbuffer though.
> If I understand it well, if the compile context can't be created, the
> objects are compiled using the main thread, right ?
Yes original status quo will remain.
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