[osg-users] Searcing for raytracer implementation based on OSG

Jean-Sébastien Guay jean-sebastien.guay at polymtl.ca
Tue Oct 2 08:01:48 PDT 2007

Hello Adrian,

> as starting point we should think about only static scenes, not morphable
> objects.

Yes, of course that would be a good start. Unfortunately I didn't have  
time to implement a kd-tree over OSG.

We'll see what the future brings... Many thing will change once I hand  
in my thesis. :-)

Jean-Sebastien Guay     jean-sebastien.guay at polymtl.ca

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