[osg-users] collada animation?
biv at iastate.edu
Mon Oct 1 12:49:58 PDT 2007
Hi Abe and Robert,
I asked this question earlier but somehow it got off topic to discussing
With the osg exporter from blender (
http://projects.blender.org/projects/osgexport/) we were able to do simple
animations(the kind you are describing I think) directly. For our testing,
we exported a spinning cube that also took a helix type path through the
scene and it came through in osg without any problems.
My question though, as sounds like is yours, was if I used the collada
exporter, would this
same type of simple animation example come through? This would be much
better since our in-house modeler use packages like maya and 3ds.
On 10/1/07, Abe Stephens <abe at sci.utah.edu> wrote:
> Hi Robert,
> Right now I'm interested in rigid body animation along pre-predefined
> paths or based on constraints defined within the modeling tool.
> For example: A vehicle animated along a path such that its wheels
> rotate and steerable wheels turn. In blender this type of animation
> would consist of both "IPO curves" and animation "constraints".
> Blender isn't a requirement, I'm just curious what the best tool
> chain ending in OSG would be.
> On Sep 30, 2007, at 2:34 PM, osg-users-
> request at lists.openscenegraph.org wrote:
> > ------------------------------
> > Message: 2
> > Date: Sun, 30 Sep 2007 09:55:33 +0100
> > From: "Robert Osfield" <robert.osfield at gmail.com>
> > Subject: Re: [osg-users] collada animation?
> > To: "OpenSceneGraph Users" <osg-users at lists.openscenegraph.org>
> > Message-ID:
> > <7ffb8e9b0709300155h3aa9487cid584849c155205c4 at mail.gmail.com>
> > Content-Type: text/plain; charset=ISO-8859-1
> > Hi Abe,
> > Could you be more specific what you mean by animation.
> > Different plugins support different classes of animation.
> > Robert.
> > On 9/29/07, Abe Stephens <abe at sci.utah.edu> wrote:
> >> Hi,
> >> Does the OSG collada1.4 plugin support animation?
> >> I'm attempting to bring simple pre-baked animations from a tool
> >> (blender/maya) into the OSG runtime. I've also tried using a .osg
> >> exporter from blender with mixed results. Is there another tool
> >> chain into OSG I should try?
> >> Thanks-
> >> Abe
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