[osg-users] Please test SVN version of OpenSceneGraph
robert.osfield at gmail.com
Mon Oct 1 07:32:10 PDT 2007
I've follow your suggestion and for large models have not found
crashes but rather 't' only toggles once when in DrawThreadPerContext,
but if I enter SingleThreaded and CullDrawPerContext it works fine.
This is very likely related to the crashes you are seeing.
The fact you are using a .obj is just a symptom and not a cause. The
issue most likely stems from modifying state at the same time that its
being read from at the same time.
On 10/1/07, Alberto Luaces <aluaces at udc.es> wrote:
> El Monday 01 October 2007 16:06:32 Robert Osfield escribió:
> > Could you explain
> > a bit more specifically what you do and the type of model you load to
> > recreate the problem?
> Yes, I'm loading a OBJ file. After that, I'm pressing several times the 't'
> key in order to switch on and off the texturing. Then I change the threading
> mode with the 'm' key and press the 't' key several times until I get it to
> Maybe some node is not marked as dynamic by default, may I do something more
> in order to get a better isolation of the bug? Maybe convert the OBJ to OSG
> and inspect the resulting file?
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