[osg-users] translate transformation on projection matrices
santosh at darshan3d.com
Tue Oct 30 13:42:20 PDT 2007
I am not getting the concept of translate transformation on projection
matrix. When we add the slave camera in viewer we have to give
projection offset. In osgcamera example the projection offset is given
translate transformation matrix. what it exactly does.
is it translating camera position or rotating the camera?
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