a-goebel at gmx.de
Sun Oct 28 03:56:18 PDT 2007
Hello group, dear Robert,
Robert wrote a very fine PlaneIntersector to intersect planes with
What I think is especially cool is that one gets the intersection as a
group of connected polylines.
Are there plans for a geometry-intersector, that (as the name suggests)
intersects a whole geometry with a node?
One approach would be to intersect each triangle with the node and then
glue together the intersections as done in the planeIntersector.
I have the feeling that starting this from the planeIntersector as a
base would not be exceedingly difficult, but still difficult for me (as
I do not fully understand all of the planeIntersector code).
This "brute-force" - approach would be quite slow, I guess. Are there
other strategies for doing mesh / mesh intersections?
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