[osg-users] kd-Tree LineIntersection speedUp

Adrian Egli 3dhelp at gmail.com
Sun Oct 21 13:11:11 PDT 2007

*Hi all,

i am working on a really general and fast implementation for reduce the
number of triangles checked against a line in LineSegement Intersection
May question coming up while reviewing the OSG core implementation, i am not
yet sure how and where i should implement this new feature. The current
implementation of KD-Tree is quite fast and could be included into the osg
core. are there some experience in line segement boosting?


have alos a look at:
[osg-users] Searcing for raytracer implementation based on OSG*

Adrian Egli
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