[osg-users] Integration of OGL draw() method
bob at BAL4.com
Fri Oct 19 02:58:12 PDT 2007
I have some 3rd party OGL code that needs to draw (add some 2D/3D
decorations) directly to the framebuffer after everything else is drawn
(i.e. right before swapBuffers).
What would be the best way to do this:
1. add a call in Viewbase.cpp to call the 3rd party draw() method right
2. a draw callback on a scenegraph node assigned to the highest number
3. other ways?
Robert E. Balfour, Ph.D.
Exec. V.P. & CTO, BALFOUR Technologies LLC
960 South Broadway, Suite 108, Hicksville NY 11801
Phone: (516)513-0030 Fax: (516)513-0027 email: bob at BAL4.com
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