[osg-users] Performance Windows (Visual Studio) compared to MAC OS/X

Adrian Egli 3dhelp at gmail.com
Mon Oct 15 00:20:04 PDT 2007


Hi all,

same code, allways default project settings, release, same CPU/RAM/...
windows native and os/x native dual boot....

what you think about this !!!! results are equal, but computing time ....

************************************************************
MAC OS/X XCode
************************************************************
Ray Trace Time          =       2.97638s

Rays                          =       787307          (264K Rays/s)
Nodes Checks            =       24939199
Bounding Checks        =       49512447
Triangles Checks        =       16703960


************************************************************
Visual Studio 2003
************************************************************
Ray Trace Time          =       3.77131s

Rays                    =       786152          (208K/s)
Nodes Checks            =       24806690
Bounding Checks         =       49252143
Triangles Checks        =       16609007

************************************************************
Visual Studio 2005
************************************************************

Ray Trace Time          =       4.62109s

Rays                    =       786152          (170K/s)
Nodes Checks            =       24806705
Bounding Checks         =       49252212
Triangles Checks        =       16608961
-- 
********************************************
Adrian Egli
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