[osg-users] Win32 crash on exit
serge.lages at gmail.com
Tue Oct 9 01:29:08 PDT 2007
I am having a problem with my application, it crashs on exit (WinXP, VS8
SP1, SVN head version).
To make it crash I have added this line :
It allows me to make sure my GLObjects are compiled using a PBuffer when
available with the DatabasePager. Another important thing is that I set my
application as SingleThreaded.
The error I am getting is the following (on exiting the application) :
- pure virtual function call
It happens when calling releaseContextImplementation(); (in
GraphicsContext.cpp line 527)
I don't understand the problem because both GraphicsWindowWin32 and
PixelBufferWin32 implements this method.
Any idea ? Thanks in advance !
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