[osg-users] Compile thread without pbuffer support

Serge Lages serge.lages at gmail.com
Thu Oct 4 06:18:09 PDT 2007


Hi Robert and all,

I have probably missed something in OSG, but I would like to know if anybody
has a suggestion on how to compile the GLObjects (display lists,
textures...) on a separated thread without having PixelBuffer support on the
graphic card ?

If I understand it well, if the compile context can't be created, the
objects are compiled using the main thread, right ?

Thanks in advance !

-- 
Serge Lages
http://www.magrathea-engine.org
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