[osg-users] Compile thread without pbuffer support
serge.lages at gmail.com
Thu Oct 4 06:18:09 PDT 2007
Hi Robert and all,
I have probably missed something in OSG, but I would like to know if anybody
has a suggestion on how to compile the GLObjects (display lists,
textures...) on a separated thread without having PixelBuffer support on the
graphic card ?
If I understand it well, if the compile context can't be created, the
objects are compiled using the main thread, right ?
Thanks in advance !
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