[osg-users] collada animation?
abe at sci.utah.edu
Mon Oct 1 12:07:10 PDT 2007
Right now I'm interested in rigid body animation along pre-predefined
paths or based on constraints defined within the modeling tool.
For example: A vehicle animated along a path such that its wheels
rotate and steerable wheels turn. In blender this type of animation
would consist of both "IPO curves" and animation "constraints".
Blender isn't a requirement, I'm just curious what the best tool
chain ending in OSG would be.
On Sep 30, 2007, at 2:34 PM, osg-users-
request at lists.openscenegraph.org wrote:
> Message: 2
> Date: Sun, 30 Sep 2007 09:55:33 +0100
> From: "Robert Osfield" <robert.osfield at gmail.com>
> Subject: Re: [osg-users] collada animation?
> To: "OpenSceneGraph Users" <osg-users at lists.openscenegraph.org>
> <7ffb8e9b0709300155h3aa9487cid584849c155205c4 at mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
> Hi Abe,
> Could you be more specific what you mean by animation.
> Different plugins support different classes of animation.
> On 9/29/07, Abe Stephens <abe at sci.utah.edu> wrote:
>> Does the OSG collada1.4 plugin support animation?
>> I'm attempting to bring simple pre-baked animations from a tool
>> (blender/maya) into the OSG runtime. I've also tried using a .osg
>> exporter from blender with mixed results. Is there another tool
>> chain into OSG I should try?
>> osg-users mailing list
>> osg-users at lists.openscenegraph.org
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